I'm most of you will be aware from other gameworlds the inclusion of tactic skills. Tactic skills mean you have to learn nearly all tatical options available to you. So most initial reactions are of shock horror when they cant suddenly make drastic tactical changes on the new match engine. So why would SI include this in am fm game which always have relied heavily on people knowing and using the tactical interface?
New users are not always familiar with fm there for don't always have knowledge of the how to make tactics. This in turn means they can still enjoy a level of success and gradually learn tactical options.

The next one is the removal of arrows now they are included as part of the forward runs movements of players. There has been many discussions on this and I won't dwell on it too much but I do feel usuing arrows meant of players were making movements that are not natural to how they would usually play. One of the main ones was using a forward arrow on an AMC which in turn meant you was basically playing three upfront when in possession. I agree with the people losing options on cutting inside and I believe the game could include a player width slider so represent how you wish the player to play giving a player narrow width would naturally mean he move inside when in possession and go back when not in possession
so as well as new stuff in game SI have also been working behind the scenes improving the FMl website which has now moved into phase 1 of SI plans. http://www.footballmanagerlive.com/
check it out for new all new looking website with links to a few other blogs etc for FML.
One other thing SI have recently updated is the look of the FMl section of the SI forums adding a new skin and look to those as well making FML now really stand out form the rest of the FM forums. http://community.sigames.com/eve/forums/a/frm/f/2342058213